![]() Path of the Ninja: The starting outfit.Complete three honors of each category and you will unlock a costume. And Your Reward Is Clothes: Each mission has three "honors", challenging optional tasks that can be completed.Air-Vent Passageway: Loads of them, to the point of Benevolent Architecture, and guards rarely ever check in them on their own mostly if they detect a noise coming from the air vent or caught a glimpse of the Marked Ninja running into one.Agony of the Feet: Caltrops will naturally cause this to any poor schmuck who steps on them.However, failing the quick-time event against Elites will make them retaliate, even if you had stunned them previously. Failure to execute this properly will result in a much messier and noisier incident, resulting in fewer points and potentially alerting others. Action Commands: Used whenever the player character performs a Stealth Kill or picks a pocket.A-Team Firing: Zig-zagged: on normal conditions enemies can fire even if they are close to you, on each side, with no harm however, everything changes if they are in a panic.His actually have legitimate reason for raiding the clan diminishes this only slightly. Needless to say, it's cathartic to see him slowly lose his composure as the Marked Ninja cuts through his forces before finally assassinating him. Asshole Victim: Karajan is established as a snobby and arrogant jerk who handicaps his own security's safety by selling their equipment for personal goods.Arrogant Kung-Fu Guy: Dosan in his youth did not use a sword out of pride of his skills at hand-to-hand combat.In this level, the bandits guarding the ink find out what it does and try to steal it, so Azai sends in Dosan to give them a little "reminder" of who's really in control. A Day in the Limelight: The Special Edition DLC level stars Dosan, the main hero's mentor who oversees the use of the ink.Score high enough to get three honor marks.Normally, they are Self Imposed Challenges like "break 20 lights", or not breaking any lights until a certain point and sometimes trickier stuff like getting guards to shoot each other. Collect three hidden scrolls per stage. ![]() The game is designed for multiple playthroughs fortunately, you can restart from the last checkpoint (which rarely force you to redo more than the room you restarted in) if you trigger an alert or screw up one of the special actions. 100% Completion: Aside from the main mission, there is plenty of stuff to collect and do, all of which are required to buy every available upgrade as well.
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