You can do this by clicking on the NPC with the console open - after doing so, its reference ID will appear in brackets above. But when I select any of these nothing happens. ![]() I've tried using the master control, but when I choose the 'assign home' option, I get the prompt to either use the original, use the current location, pick a settlement, etc. ![]() You'll first need to find out the reference ID of the NPC you want to teleport to. When I dismiss a follower, I have no option to send them to a specific settlement and they just go to their original home. Teleporting your character to an NPC is done with the same command as above (the MoveTo command) - we just swap the arguments around. Let's say the reference ID of the NPC you want to teleport to your character is ff0030b2 - you would prefix the moveto command with that reference ID, followed by a dot, like so:Īll you'd have to do to teleport an NPC with a difference reference ID to your character is change "ff0030b2" to your desired NPC's reference ID. Maybe after the last raider outpost is gone it may revert. Vassals aren't tied to any particular settlement, so nothing would happen. Nevermind if you send multiple companions to same settlement. the settlement recruitment beacon doesn't seem to do anything, another person can't stop raiders from coming Instead of settlers at the outpost, you get raiders of the appropriate faction. I do not having some annoying git running his mouth every time I craft. Why use a companion whe a settler can do same job. The reference ID of an NPC is the bit of text that pops up in brackets when you select it as a target. Some companions will not do settlement jobs. ![]() If the NPC isn't in your view (meaining you can't click it), you'll need to know the reference ID of the NPC. To teleport an NPC to your character that is on your screen, all you need to do is click the NPC to select it as a target (whilst the console is open) and then execute the following command:
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